3D Artist & Game Designer // Filmmaker
Ricky Foline builds worlds twice — once in real-time engines, once behind the camera. 16+ years of cinematic storytelling fused with Unreal Engine 5, Blender, and game-ready pipelines.
✦ Particle Playground →Two crafts. One obsession with worlds.
A filmmaker who thinks in polygons. A 3D artist who thinks in shots.
The Dual Discipline
Sixteen years behind cameras — directing, shooting and grading — taught me how light, rhythm and framing move people. Real-time 3D gave me a second language for the same ideas. I work fluently in both, and each makes the other sharper.
Worlds Built to Perform
Beautiful is not enough. Every asset I ship is game-ready: clean topology, honest PBR, disciplined UVs, optimized for the frame budget. Environments are designed around the player's eye — composition first, polycount always in mind.
Global Readiness
Based in Portugal, eligible to work across the EU, fluent in English, native in Portuguese. Looking for studios — in Lisbon, London, Berlin, Montreal or remote — where I can grow inside a professional production pipeline and contribute from day one.
The toolchain behind the work.
Real-Time & 3D
ENGINE- Unreal Engine 501
- Blender02
- Substance 3D Painter03
- PBR Texturing04
- UV Mapping & Retopology05
- Rigging & Animation06
- Lighting & Lumen07
- Game-Ready Optimization08
Film & Post
CINEMA- Directing & Cinematography01
- DaVinci Resolve02
- Premiere Pro03
- After Effects04
- Photoshop05
- Color Grading06
- RAW Workflows (ARRI)07
- Visual Storytelling08
Game Design & Pipeline
DESIGN- Level Design01
- Blueprint Scripting02
- Rapid Prototyping03
- Real-Time Rendering04
- UI/UX for Games05
- MetaHuman06
- GLTF/GLB Pipelines07
- Cinematic Cameras08
The road so far.
3D Environment Artist / Game Designer
Game-ready assets, racing track environments and UE5 prototypes for real-time racing experiences.
Diploma — 3D Design and Modeling for Games
Blender-centered game art pipeline: assets, PBR, UV, retopology, rigging and animation.
Freelance Filmmaker & Multimedia Specialist
Directing, cinematography, editing and color grading across narrative and commercial productions.
Cinema & Audiovisual Formation
Cinematography, directing, editing and production management.
Technical Course — Industrial Automation
PLCs, sensors, control systems and instrumentation — a systems-thinking foundation.
Always in training.
Game Design Professional Certificate
2025UE5 fundamentals, level design, Blueprint scripting, UI/UX, visual development & audio, game prototyping.
Virtual Reality Specialization
2025VR design, 3D models for VR, 3D interaction, interactive characters and VR game creation.
Diploma — 3D Design and Modeling for Games
2023Blender game-ready assets, PBR, UV mapping, retopology, rigging and animation.
Cinema & Audiovisual
2015Cinematography, directing, editing and production management.
Industrial Automation
TechnicalPLCs, sensors, actuators, control systems and instrumentation.
Let's build the next world together.
Open to 3D Artist, Environment Artist, Game Designer and Unreal Engine roles — on-site in Portugal, across the EU, or remote worldwide.