Available for new roles — based in Portugal, open to remote & relocation

3D Artist & Game Designer // Filmmaker

Ricky Foline builds worlds twice — once in real-time engines, once behind the camera. 16+ years of cinematic storytelling fused with Unreal Engine 5, Blender, and game-ready pipelines.

✦ Particle Playground →
PARTICLE FIELD // NODES_220
FIG.01 — REAL-TIME NETWORK
[ 01 ] — SELECTED WORK

Two crafts. One obsession with worlds.

[ 02 ] — MANIFESTO

A filmmaker who thinks in polygons. A 3D artist who thinks in shots.

CHAPTER 01

The Dual Discipline

Sixteen years behind cameras — directing, shooting and grading — taught me how light, rhythm and framing move people. Real-time 3D gave me a second language for the same ideas. I work fluently in both, and each makes the other sharper.

CHAPTER 02

Worlds Built to Perform

Beautiful is not enough. Every asset I ship is game-ready: clean topology, honest PBR, disciplined UVs, optimized for the frame budget. Environments are designed around the player's eye — composition first, polycount always in mind.

CHAPTER 03

Global Readiness

Based in Portugal, eligible to work across the EU, fluent in English, native in Portuguese. Looking for studios — in Lisbon, London, Berlin, Montreal or remote — where I can grow inside a professional production pipeline and contribute from day one.

[ 03 ] — PIPELINE

The toolchain behind the work.

Real-Time & 3D

ENGINE
  • Unreal Engine 501
  • Blender02
  • Substance 3D Painter03
  • PBR Texturing04
  • UV Mapping & Retopology05
  • Rigging & Animation06
  • Lighting & Lumen07
  • Game-Ready Optimization08

Film & Post

CINEMA
  • Directing & Cinematography01
  • DaVinci Resolve02
  • Premiere Pro03
  • After Effects04
  • Photoshop05
  • Color Grading06
  • RAW Workflows (ARRI)07
  • Visual Storytelling08

Game Design & Pipeline

DESIGN
  • Level Design01
  • Blueprint Scripting02
  • Rapid Prototyping03
  • Real-Time Rendering04
  • UI/UX for Games05
  • MetaHuman06
  • GLTF/GLB Pipelines07
  • Cinematic Cameras08
[ 04 ] — JOURNEY

The road so far.

2024

3D Environment Artist / Game Designer

DNA Racing — Freelance

Game-ready assets, racing track environments and UE5 prototypes for real-time racing experiences.

2023

Diploma — 3D Design and Modeling for Games

Master D, Portugal

Blender-centered game art pipeline: assets, PBR, UV, retopology, rigging and animation.

2015 – Present

Freelance Filmmaker & Multimedia Specialist

Brazil → Portugal

Directing, cinematography, editing and color grading across narrative and commercial productions.

2015

Cinema & Audiovisual Formation

Academia Internacional de Cinema (AIC), Rio de Janeiro

Cinematography, directing, editing and production management.

EARLIER

Technical Course — Industrial Automation

CEDTEC, Brazil

PLCs, sensors, control systems and instrumentation — a systems-thinking foundation.

EDUCATION & CERTIFICATIONS

Always in training.

Game Design Professional Certificate

2025

Epic Games — Coursera

UE5 fundamentals, level design, Blueprint scripting, UI/UX, visual development & audio, game prototyping.

Virtual Reality Specialization

2025

University of London / Goldsmiths — Coursera

VR design, 3D models for VR, 3D interaction, interactive characters and VR game creation.

Diploma — 3D Design and Modeling for Games

2023

Master D, Portugal

Blender game-ready assets, PBR, UV mapping, retopology, rigging and animation.

Cinema & Audiovisual

2015

Academia Internacional de Cinema (AIC), Rio de Janeiro

Cinematography, directing, editing and production management.

Industrial Automation

Technical

CEDTEC, Brazil

PLCs, sensors, actuators, control systems and instrumentation.

[ 05 ] — CONTACT

Let's build the next world together.

Open to 3D Artist, Environment Artist, Game Designer and Unreal Engine roles — on-site in Portugal, across the EU, or remote worldwide.

Email
rickyfoline@gmail.com
Phone / WhatsApp
+351 966 975 846
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ArtStation
artstation.com/rickyfoline
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Full portfolio deck
rickyfoline.my.canva.site
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